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KintaroTheBrave
11-23-2009, 03:57 AM
Ok, I am modeling from a concept my friend made, I did the arm first because it looked fun and is my kind of style, http://i46.tinypic.com/120ggte.png (rest is blocks) but then when I tried to model the chest armor section, I ran into some problems http://i49.tinypic.com/208wjlg.jpg This is what he wants. It is bassically 3 circles, and a hexagon that has curved along the Z edges. How do I connect these shapes without getting bad topology, which is what I keep getting, and still have it set up so I can get all these creases in the lines coming off the hexagon, front of chest plate... etc.

http://i46.tinypic.com/alga4p.png < this is my best attempt so far... it still has many issues thoug.. star points... faces are uneven and get really skinny/streched

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11-23-2009, 03:57 AM
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