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View Full Version : Morph with dif. amount of points -possible?


erikals
08-19-2003, 04:28 PM
Hi,

Does anybody know if it's possible to make a morph with a different amount of points in Lightwave. If not Lightwave, is it possible in another program?

Best,
Erik

Tudor
08-19-2003, 05:17 PM
It is possible...
Not possible to morph between object with different point count, but you can use MD_Metaplugg to morph an object along another with a different polycount.

MorBioS
08-19-2003, 05:25 PM
Originally posted by Tudor
It is possible...
Not possible to morph between object with different point count, but you can use MD_Metaplugg to morph an object along another with a different polycount.

huh??? How could we do it?
:thumbsup:

Tudor
08-19-2003, 05:36 PM
Well.. MD_metaplugg is basically like a lattice..
One mesh drives the other.
So you can deform one object with another. You can use it for example as having a really tweaked skinned low poly characcter driving the points on a high poly object..
Some ppl also use it to speed up playback of animated characters by replacing the skeleton setup with a MD file.

What you do is save out the deformation as a MDD file, then apply that MDD file on another object..

erikals
08-19-2003, 05:48 PM
Thanks Tudor :)

Very interesting, I think maybe I know what you're saying. Haven't really used the MD_metaplug though so it will be a challenge. Thanks a lot, this can help me make some really cool SFX explosions and other deformations. ;) Mycke kul.


Cheers, gotta go.
Erik

MorBioS
08-19-2003, 06:44 PM
Thanks Mr. Tudor :thumbsup: :)

Tudor
08-19-2003, 07:25 PM
Don't thank me. Thank SplineGod! :)
He's the one that illustrated this 1st..
There are some threads here about how to do this.

SplineGod
08-20-2003, 09:46 AM
Thanks Tudor! :)
Lightwaves got some awesome stuff :)

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