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Salvatore
11-22-2009, 01:18 PM
Dear All

I wonder if anyone could help me. I want to make a realistic biceps bulging with bone system. Let me explain how I started fir of all I'm trying it on the primitives objects. I made a cyclinder and put bones in it then I skinned them after I have seen a few tutorials on some they use primitives objects as a muscle bone then I made a sphare and make it the shape of the muscle then I put point helpers and dummy then I made position and look at constrain when the main bones moves the muscle bone moves but I cant see it on my cyclinder mesh the main mesh I add a skinwrap modifier but o coudnt make it bulge with it can any one please show me some ways of how to do it. The tutorial I have seen is on 3dfrankiev.com and he does it very well

Thanks all for yout help

Peter

Salvatore
11-22-2009, 08:42 PM
any help please????

Peter

Duncs
11-23-2009, 09:20 AM
Do you need to use skinwrap? Why not just add the muscle bone into the skin modifier you already have on your cylinder...

good luck

Duncs

Salvatore
11-23-2009, 11:25 AM
Thanks duncs

When I add in to skin can I make it bulge as much as I can because when I chose the vertexes and give 1 they became red and they dont bulge a lot thats why i was thinking if is it possible to use skinwrap

MAny thanks

PEter

giordi
11-23-2009, 05:20 PM
what software are u speaking about?

Salvatore
11-23-2009, 05:32 PM
3dsmax

thanks peter

giordi
11-23-2009, 05:34 PM
oh i can t help u then , i know that there is a really cool tutorial for muscle system for maya by digital tutors maybe that can help you for do the same on MAX

Salvatore
11-24-2009, 05:58 AM
Hi

thanks giordi. what is the tutorial

Yesterday I was trying to do it again and this time I add the muscle bone under the skin modifier and started to paint the weights and it seemed working I dont know if this is the right way todo it

thanks

peter

jignesh1583
11-24-2009, 10:06 AM
Hi Salvatore......
I think u can also use a very good modifier that 3ds Max has called Skin Morph..
Just extract the pose from the mesh at a rotation where u want the bulge.....tweak it for the buldge u want and load it into Skin morphs External Mesh.......and i dont think its heavier as well.......(there r certain limitations though)........but it can do the job for u

Hope that helps................
Cheers :)

Salvatore
11-24-2009, 02:30 PM
you mean with external mesh is my extra bone I put as a muscle bone?

thanks Peter

jignesh1583
11-25-2009, 09:54 AM
Hi Salvatore...
You got me wrong....SkinMorph modifier helps u to drive a corrective shape(Morph) on a particular bones rotation............The Add Bone option in skinMorph is to add a bone(i.e Elbow Bone in your case) on whose rotation the corrective shape would trigger........
Supposedly U want your bicep to bulge completely at 90 degree rotation of elbow...wat u do is..........add the elbow bone into the skinMorph........rotate the elbow Bone 90 degrees..clone the mesh.........tweak the cloned mesh for the bulge u want..then go back to skinMorph..hit create Morph...and select the cloned Mesh as the External Mesh......
Sorry...I am bad at explaining....U can go through the Max help for skinMorph....it explains well
Hope that Helps
Cheers :)

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