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View Full Version : Strange...Displacement map error Zbrush to maya


simha.sai
11-22-2009, 07:21 AM
Hi friends ... I am having strange problem with displacement map...
It looks fine in closer render but while coming to long shot it shows problem at UV sews.
Help me PLease...
http://img140.imageshack.us/img140/2274/closeerlook.jpg
http://img91.imageshack.us/img91/8141/closerrenderback.jpg

http://img91.imageshack.us/img91/5460/maya2009render.jpg

http://img140.imageshack.us/img140/1092/handjy.jpg

http://img94.imageshack.us/img94/892/maya2009render2.jpg

http://img88.imageshack.us/img88/7995/outuv.jpg
http://img69.imageshack.us/img69/2726/princeofpersia200808200.jpg

JustinPunio
12-10-2009, 11:47 AM
When you generate your displ map have you selected smoothUV?

wwswimming
12-19-2009, 10:47 AM
Jeez, you have a good eye for detail ! the seams are barely noticeable.

have you touched up the displacement map in Photoshop or similar program ? so far, that's the only way i get ZBrush to output usable displacement maps. i go in to the map and use the "neutral gray shade" (maybe 127,127,127) and paint all the edges that have wierd artifacts.

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