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View Full Version : Low Poly DS style Characters


d2king10
11-22-2009, 05:30 AM
Hey guys, here are some low poly characters I recreated in 3D based on characters from a game I am working on (http://www.youtube.com/watch?v=0yPk4ZgvVL8)

Anyhow, I speced them for the DS and used Final Fantasy CC on the DS as references, enjoy:

Fighter:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/ererererere2.png

Wire:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/swrdpolycount.png

Texture:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/t_swordman.png

http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/t_sword01.png


Cleric:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/cleric01.png
Wire:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/clericpolycount.png

Texture:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/Clerictexture01.png

http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/Clericmace01.png

Alchemist:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/alchyasskicker.png

Wire:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/alchypolycount.png

Texture:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/Alchytexture01.png

http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/AlchySwordtex01.png

Elementalist:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/ele01.png

Wire:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/elepolycount.png

Texture:
http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/Elementalisttexture01.png

http://grungemedia.com/dkseries/My_Work/LowPolyWanderlust/EleStaff01.png

Fragged
11-23-2009, 05:16 PM
Nice work, I like the Alchemist one the best. He's got cool tats!
I don't really know the triangles and textures size-limit, but they really look like they came out of a Final Fantasy DS game :)

Eildalior
11-30-2009, 08:35 PM
Yeah, nice job ! I like so much works on Nintendo DS or other handheld games. In fact, it is an incredible work with so many constraints, between the poly count and the difuse.
So, I think you can draw more specular on your difuse, on metalic parts, like the sword other armor !

Womball
11-30-2009, 09:31 PM
Awesome work!

d2king10
12-01-2009, 08:30 AM
Thanks for the comments guys! Was not sure I was going to get any haha.

Ya, I could probably take them a bit further with spec maps, but the engine I was going to throw them in didn't have that (Game maker).

Eildalior
12-01-2009, 08:51 AM
Hum... I do not know if we can use these elaborate maps in the Nds' engine. I suppose we can use basic maps as alpha... In Game Maker, I think you can use more maps, but you can add the spec directly in your difuse. Just a little brighter pixel, to bring out the details, on the end of the sword for example. But it must stay discret.
What do you think about to add a shadow under the belt ? A dark line under the belt, and a bright line over it. I suppose it will bring out this part. (just an idea ^^)

I think, you should post your render with the character like we will see them in the video game. Because, they will be very little during the game, and it is important to check your difuse in the real situation.

d2king10
12-01-2009, 09:43 AM
Hum... I do not know if we can use these elaborate maps in the Nds' engine. I suppose we can use basic maps as alpha... In Game Maker, I think you can use more maps, but you can add the spec directly in your difuse. Just a little brighter pixel, to bring out the details, on the end of the sword for example. But it must stay discret.
What do you think about to add a shadow under the belt ? A dark line under the belt, and a bright line over it. I suppose it will bring out this part. (just an idea ^^)

I think, you should post your render with the character like we will see them in the video game. Because, they will be very little during the game, and it is important to check your difuse in the real situation.

They aren't going into a game, they were just for fun. The game is a 2D game, I just made these when I was bored haha.

Yeah, I agree about the shadows under the belts and such!

Eildalior
12-01-2009, 03:44 PM
Ohh so sorry !! But I like your way ! I believe it is a good practice to work with the same constraints.
Ok, have a good job. I wait the next :)

Fragged
12-01-2009, 04:48 PM
Yeah, that's a good idea from Eildalior to put some lighting on them in your 3D program and bake out the lighting source to your texture. Just overlay them on your current texture to get some more difference between the lighter and darker spots on your models.
You may need to paint in some shadows because your geometry may not generate shadows due to it's lowpoliness :P But it saves alot of texture space to just do it in your diffuse map.
Anyway, good job I should try DS characters sometimes.

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