Arter2
11-21-2009, 08:00 PM
Hey guys I am having a weird issue my IK handles seem to not be evaluating correctly. My bones seem to float about two units from where my controller is. This wasn't a problem in the original animation file I have set up. But when I brought the file up to 64 bit maya at school and back again to a 32 bit system at home and this is happening. So the question I have for you all is there an obvious difference between the way maya 64 and 32 evaluate IK Handles? When I move the controller around it eventually snaps back to the correct evaluation. Though when I preview the animation sometimes the problem will occur again.
Help
Help
