Zelos
11-20-2009, 11:53 AM
I have created two bodies i am greatly pleased with and now want to fuse them into one unit, but when i try using boolean/proboolean union the vertices and such dont get stuck togather when the two bodies DO overlap, i select all vertices around just for the sake of seeing if that was true and then collapsed it all, the result alone was ugly but the ends of each part collapsed into seperate point that wasnt connected with each other.
I use 3Ds max 2010, what could possibly cause this when it worked before (ive done this earlier) and how do i get around it?
I use 3Ds max 2010, what could possibly cause this when it worked before (ive done this earlier) and how do i get around it?
