bc3d
11-19-2009, 11:38 PM
Hi,
I was just wanted some basic guidelines or an outline for a portfolio for becoming a 3d modeler. I've heard many different opinions on the matter. I've been told that I could have characters modeled and not textured but show both high and low poly versions and have them in a basic t pose rotation. To having the characters modeled and textured. To having them fully rigged. Do you need to have character's fully rigged for a 3d modeling portfolio or can they be just in a t pose and have a rotation? I've also heard that you should have some physical/art sculptures in your portfolio. Any ideas on a basic guideline would be greatly appreciated.
Thanks,
I was just wanted some basic guidelines or an outline for a portfolio for becoming a 3d modeler. I've heard many different opinions on the matter. I've been told that I could have characters modeled and not textured but show both high and low poly versions and have them in a basic t pose rotation. To having the characters modeled and textured. To having them fully rigged. Do you need to have character's fully rigged for a 3d modeling portfolio or can they be just in a t pose and have a rotation? I've also heard that you should have some physical/art sculptures in your portfolio. Any ideas on a basic guideline would be greatly appreciated.
Thanks,
