View Full Version : How do I get my procedurals to stay put?
Gilgamesh 05-17-2002, 09:23 PM Yikes! :eek: I rendered an animation, and although the character moves, his 3D Procedural textures don't. They are still in 3d space. Why is this happening? My character has UV coordinates, so I thought that would be enough to bake them. But apparently not. Why does it do this on my character, but not when I apply a procedural to a primitive? Thanks for the help.
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Gilgamesh
05-18-2002, 02:42 AM
Anyone know? It's relatively urgent.
Mc Kabeza
05-18-2002, 03:14 AM
i think you have to put map cordinates down the Physique modifier
sorry my poor english
Reality3D
05-18-2002, 03:58 AM
Get This
Explanation:I use the second map channel to add and XYZ TO UVW mapping and then assign the noise in the diffuse channel to it(explicit map channel 2)
Gilgamesh
05-18-2002, 04:02 AM
Down=below?
Because all the UVW modifiers are below physique. I've collapsed the stack up to physique, also, with the same result. Thank you for the reply, though.
Gilgamesh
05-18-2002, 04:24 AM
Reality: My model has 11 different map channels, so I'm not sure how to go about doing that. Could it still work with a Multi-Sub Object Material? I don't know enough about UVW I guess. I tried applying a UVW modifier with XYZ to UVW, but it didn't do anything, just made it uglier. I would really like to avoid re-texturing/re-mapping/re-rigging.
Thanks for the replies guys.
Reality3D
05-18-2002, 07:47 AM
You should apply a uwmap to ALL the object in the channel 12 with XYZ TO UVW. See the example. It has 3 map channes
1)Default by the cylinder
2)A planar
3)The Xyz to UVW
You can see all of them within uvwunwrap(changing the active channel)
There are also 3 matid's with a multisubobject. The first uses a noise with the explicit map channel 3, the second other noise with explicit map channel 3, and the last one a gradient with the explicit map channel 2(The planar). It works to me
Hope this helps
Gilgamesh
05-18-2002, 09:03 AM
Ahh, thank you very much. The reason I couldn't get it to work is because I didn't realize that I had to go through the Material stack and change every single map to Explicit map channel. But it is a lot easier than it would have been if I had tried remapping or something stupid. Thank you.
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