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View Full Version : Pivot pts: Allign to World vrs Viewport


Deathcricket
08-19-2003, 02:42 AM
Alright I see in my notes the instructor said to allign all your pivots points to world and not to viewport. So naturally I went back before animating the models I have been working on and alligned the pivot point to world.

The problem is occuring with one particular model that I spent a lot of time on. When I allign the pivot point to world, the whole thing gets whacky! So my question is, should I just start over or is there a way to allign the pivot point without ruining the model? I can attach some pictures if needed but basically the model gets really distorted, I tried doing some scaling to fix the problem but it gets messed up pretty bad.

I really would not like to start over but I guess I can consider this a valuable lesson learned. :shame:

P.S. Oh yeah using max 5.0

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