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View Full Version : project curve onto poly


Ben Woodward
05-17-2002, 08:06 PM
http://www.sketcher.co.uk/ben/images/projectcurves.jpg Ok dudes, so I'm modelling my keyboard - yay! Umm.. is there a way I can project these curves onto the polygon base below them so I can extrude inwards to create the indent for the keys to sit in. I'm sure I can do this in Max and I thought Maya was supposed to be better!

Help me model things!

Ben Woodward
05-17-2002, 09:20 PM
OK, that's not going to work is it, what technique should I be using to model that? help...please?

Darrell Croswell
05-17-2002, 09:38 PM
you should use the curve as a template and draw in your keys using the spit polygon tool. then you should use the extrude tool on them. after that try bevelling the edges on the keys to make them look more realistic.

kyphur
05-18-2002, 04:58 AM
Projecting curves only works on NURB's surfaces. It treats it like an isoparm with a NURB and since a poly doesn't recognize isoparms like that it doesn't work. Atleast, I haven't heard anything about it working and I've been known to be wrong.

:p

Kyph

Ben Woodward
05-18-2002, 10:46 AM
http://www.sketcher.co.uk/ben/images/keyboard.jpg

See I've already modelled the keys by lofting curves that I had drawn in Freehand, now I'm trying to model the holes in the keyboard where the keys sit, I will try the split polygon technique but it doesn't sound very accurate to me, it makes me wonder how they model things so accurately when I see films like final fantasy. ( I'm not moaning, I'm just trying to learn some new ways of modelling ). I guess these guys make their own plugins right?

Thanks.

Ben.

kyphur
05-18-2002, 01:19 PM
Usually when you sit down in a production house they've raped the software so hard that you don't even recognize it anymore. Plus they usually use a proprietary software to build stuff, not something off the shelf. When you hear about someone using "softimage" or "maya" it's because they use it for one aspect of the peice that they're working on. Such as for modeling, rendering, texturing, etc. There are few high-end production houses that use the software straight out of the box without modifying it. If you sit down in front of maya at one of these places there's a good chance that you wouldn't be able to tell what what the hell it is. :surprised

Also, you may want to look into using polytools. I've never used them but they maybe what you're looking for.

Anyways, hope that helps,

Kyph

Ben Woodward
05-23-2002, 09:07 AM
Yeah, that's a great help, thankyou. Looks like I'm going to have to look for some scripts/plugins.

Cheers.

Ben.

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