Eshta
11-18-2009, 04:53 PM
I did some reading on the forums and I see there others asking the same question
If the object is the transparent , the occlusion is still happening on the surrounding objects
I tried different approaches but no luck
I wonder if you can hock it somehow with the mip shaders..
If the object is the transparent , the occlusion is still happening on the surrounding objects
I tried different approaches but no luck
I wonder if you can hock it somehow with the mip shaders..
