SyllogismSlap
11-18-2009, 07:45 AM
Hi All
I'm sure there is a simple answer to this but I've been unable to find a solution. Basically I'm using a displacement map to create a river in some terrain, I'm doing this using a displacement map(not the space warp modifier which makes max crash when I try apply it)
Anyway what I'd like to do is instead of the surface raising up where there is white I'd like it to sink down into the mesh. At the moment black seems to be no displacement at all. What I want is to make it sink into the mesh not grow the entire mesh. The reason for this is if I apply an displacement map to the entire mesh then everything gets raised up except for the darker regions. What I want is for say white not raise the mesh at all and for black to sink into the mesh.
Is this possible?
thanks
Syllogism
I'm sure there is a simple answer to this but I've been unable to find a solution. Basically I'm using a displacement map to create a river in some terrain, I'm doing this using a displacement map(not the space warp modifier which makes max crash when I try apply it)
Anyway what I'd like to do is instead of the surface raising up where there is white I'd like it to sink down into the mesh. At the moment black seems to be no displacement at all. What I want is to make it sink into the mesh not grow the entire mesh. The reason for this is if I apply an displacement map to the entire mesh then everything gets raised up except for the darker regions. What I want is for say white not raise the mesh at all and for black to sink into the mesh.
Is this possible?
thanks
Syllogism
