andymoorer
11-17-2009, 11:01 PM
Here's a noobish question that's kinda driving me insane.... I hope one of you can set me straight.
I have a basic maya particle system which was made and tested with a framerange of 0-200, where it works fine.
I have saved that system and am handing it to an animator who wants to run it in a framerange starting around 500. When they bring it in, maya hangs as it tries to calculate 500 frames of runup.
Setting the start time of the particles doesn't help - it seems because there is a surface goal maya insists on evaluating all these frames. Surely there is a standard workaround? This is a pretty simple, even basic, setup... ?
I've attached an example. Load it directly, everything is fine. Import it into a scene with framerange from 500 to 600, maya hangs while running up to the current frame.
I have a basic maya particle system which was made and tested with a framerange of 0-200, where it works fine.
I have saved that system and am handing it to an animator who wants to run it in a framerange starting around 500. When they bring it in, maya hangs as it tries to calculate 500 frames of runup.
Setting the start time of the particles doesn't help - it seems because there is a surface goal maya insists on evaluating all these frames. Surely there is a standard workaround? This is a pretty simple, even basic, setup... ?
I've attached an example. Load it directly, everything is fine. Import it into a scene with framerange from 500 to 600, maya hangs while running up to the current frame.
