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MSus
11-17-2009, 07:35 PM
Sorry for the delay, blame the ISP :P

Anywho, this weeks items! Same time limit as before (2h).

- bat'leth,
- violin,
- full set of cutlery (knives, spoons, forks etc.),
- forklift,
- a bridge.


If you have any suggestions on the format or the items, please says so. Have fun!

zenzai
11-18-2009, 05:53 AM
sorry mod ! i want to join, so i have to do ...!!!

Steyn
11-18-2009, 09:49 AM
A bat'leth, eh? Tempting. Very tempting. Well, if someone wins the speedmodelling challenge by making one of them, I say qapla' to you.

satyaketavarapu
11-19-2009, 02:21 AM
hi guys

I am new to this forum... i am really interested in participating in this challenge... just wanted to clarify, we just pick an object from the list and model and shade it... thats it right?

keptin
11-19-2009, 05:21 AM
Forklift - 2hr

If only I had 20 more minutes, I could add a ton of cool details...levers, knobs, buttons in the cab.

http://i50.tinypic.com/11jt89z.jpg

MSus
11-19-2009, 01:17 PM
sorry mod ! i want to join, so i have to do ...!!!

whichever you want! And how many you want!



Nice forklift, really like the chair. The only problem I see is probably the area behind the seat. You have 2 quads that are "curved" (bent) into a strange shape, which could (and probably will) cause problem when smoothing.

VirusREdSox
11-19-2009, 04:10 PM
hi everyone!

this is my bridge

http://i422.photobucket.com/albums/pp309/virus_Redsox/bridge.jpg
Done in about 30 minutes.

MSus
11-19-2009, 06:10 PM
hi guys

I am new to this forum... i am really interested in participating in this challenge... just wanted to clarify, we just pick an object from the list and model and shade it... thats it right?

Pick an item, model it as fast as possible (2h timelimit), take a few screenshots of your wireframe, post it here. There's no need to add shaders or even renders, the main thing is your wireframe. The idea behind these challenges are that you get about 5 items to model every week (one a day perhaps), and that you improve your modeling speed and workflows (that's why you need to post it here, so we can comment on it).

keptin
11-19-2009, 07:40 PM
Great bridge Efraín, it didn't occur to me to make a small bridge. I'm excited to see what other people can come up with for this week's models.


Nice forklift, really like the chair. The only problem I see is probably the area behind the seat. You have 2 quads that are "curved" (bent) into a strange shape, which could (and probably will) cause problem when smoothing.

Thanks for pointing them out. I'm new enough at this stuff that I'm still prone to making glaringly obvious geometry mistakes, but that's what practice and criticism is all about.

Funny you mention the chair since that was pretty easy in comparison...poly cube shaped with a lattice, copied and rotated to make the back. I think the overall shape of the forklift, especially the back, was the hardest thing to get right...forklifts are just goofy looking.

jakeh14
11-19-2009, 10:04 PM
@ keptin : I would agree on increasing edge flow on the lift behind the seat. Another thing about "bent" polygons like that is they produce concavities, which can produce problems in physics engines, game engines, and I'm sure other places as well. I can also see a few n-gons (the one on the side of the car, where the floor inside meets the side panel caught my eye first).

I think overall the shape is actually quite good. For some reason it reminded me on first glance of the forklift from "Rockfish."

@ VirusRedSox : Great bridge! Simple geometry, simple shape, effective overall design! I can't tell, do you have any separation btwn the floor planks? Or are they just edges on a larger object?

VirusREdSox
11-20-2009, 03:10 AM
thnx Jakeh14 and keptin for the comments, and yes, there is a separation btwn the floor planks, I'm leraning 3dsmax so I decided start by simple models.

jakeh14
11-20-2009, 03:14 AM
I actually prefer object models to be a conglomerate of multiple smaller pieces (I'm starting to like this in Character Models as well, but moreso because it's easier to create that way :-P ). Sometimes its a hassle, but I think they add to the realism of the model.

I was sort of a trekkie when I was younger, and I loved the Klingons. Wanted to make a quick bat'leth. Turned into a 2+ hour ordeal!

The model itself only took around 2 hours, but I had to teach myself how to operate Max's new PolyDraw features (really handy tools though, now that I know how to use them).

http://farm3.static.flickr.com/2618/4119137632_fa74195dfa.jpg
http://farm3.static.flickr.com/2517/4119137580_b751264e16.jpg

I was going to do some sculpting, but it didn't come out very well, so I stuck with what I had. The top picture has a TurboSmooth modifier added...thought it worked better.

Click Here (http://www.flickr.com/photos/44419681@N04/4119137632/) for more pics

fliberty
11-20-2009, 03:31 AM
This took me all the way up the 2 hour mark. There's much more I could have added, but that's the point I guess..

http://i47.tinypic.com/5noklx.jpg

http://i46.tinypic.com/14xnvvp.jpg

satyaketavarapu
11-20-2009, 06:24 AM
MSus - Thanks for the clarification. Its definitely a good learning experience.

Heres my attempt. I know i totally screwed up the swirl on the violin handle (pardon my terminology, i guess it has some other technical name that i dont know). In fact figuring out that part took most of my time and i had very little left to complete the rest.... Do let me know how i can do it better.... :)


http://3.bp.blogspot.com/_R4nWKuTZJGw/SwZGVPjShyI/AAAAAAAAATw/EkarybGGbUk/s1600/Violin_Turnaround.jpg
http://3.bp.blogspot.com/_R4nWKuTZJGw/SwZGGNeS_zI/AAAAAAAAATo/fD-QZAJiR-c/s1600/Violin_Handle.jpg

rvr1982
11-20-2009, 01:32 PM
i love the violin... great job dude ;)

here's my bridge. It took approximately 1h30.
The only problem i could not fix is the width of the upper and lower part of the main structure that's getting thinner in the middle due to the deformer i used. I can't see how to fix it without spending hours moving each vertex...
http://i300.photobucket.com/albums/nn20/jaimelaleffe/bridge.jpg

jakeh14
11-20-2009, 02:39 PM
@ fliberty : Great model! The details hold close up, but the bridge still looks great from far away. Just a few comments. The model's a little dense in some places, but not really a big deal. Keep in mind what the model will be used for. In a game level, I would probably put more detail on the top and less underneath because no one's really going to see it. Whereas if it were a visualization model, you might make the whole thing high detail to improve the final render.

@ satyaketavarapu : The topology of your model as a whole looks solid! I would be interested to know what methods you used to create the body. As for the swirl, it doesn't look too bad. I'd never considered how difficult it could be to work a swirl into topology until I started on this forum. Needless to say, I don't have any suggestions for that...sorry.

@ rvr1982 : You stuck pretty close to the inspirational photo, and it turned out well. My only comment is whether the wedge under the street is supposed to be connected to the pointy bit sticking out of the side. As for your deformer, if you're using 3ds max you might want to try the FFD. I assume you used Taper or Bend or something to that effect. Maya might have this tool as well, but IDK as I've never really used it.

Great entries, I must say. Keep it up!

MSus, do you use the suggestions thread still? I only ask because posts seem pretty sparse in there.

MSus
11-20-2009, 04:06 PM
I made my swirl with the CV tool and the extrude command (working in Maya). Turned out pretty good, little tweaks here and there, and it should look fine.

Here's the swirl. The violin itself is not done yet, so I won't post the whoel thing just yet.

http://img109.imageshack.us/img109/8865/swirl.jpg (http://img109.imageshack.us/i/swirl.jpg/)

jakeh14
11-20-2009, 05:11 PM
Excellent start from the looks of it. I actually thought the same solution would work pretty well, but the problem lies (IMO, and maybe this isn't actually a big deal) in that your curve looks like an object that was "spun" into a swirl. Whereas a lot of violins actually have a circular head piece that has been carved to look like a swirl. The result is a softer transition from edge to edge.

On a different note, if you get a chance can you snap a picture of that hollow just below the curl (the hole the knobs are sticking through). I have trouble with that sort of topology. Thanks ;-)

EDIT: I found this picture which shows what I'm saying pretty well. It's very subtle, but the transition between perpendicular edges is gradual because it's hand-carved. Then again, maybe I'm too picky :-P

http://www.fiddlehead.ca/images/STORE/Violins_used/gotz_2001/gotz_scroll_lg.jpg

rvr1982
11-20-2009, 08:03 PM
@ rvr1982 : You stuck pretty close to the inspirational photo, and it turned out well. My only comment is whether the wedge under the street is supposed to be connected to the pointy bit sticking out of the side. As for your deformer, if you're using 3ds max you might want to try the FFD. I assume you used Taper or Bend or something to that effect. Maya might have this tool as well, but IDK as I've never really used it.

I modeled the bridge in two parts, i didn't noticed those overlayed polys under the bridge. I'll try to fix it if i find a little bit time.
I don't use 3ds max anymore, but i think FFD is called "lattices" in maya. I never really used it, i'll give it a try.

Thanks for the good advises ;)

Revon
11-20-2009, 08:07 PM
Bridge, completed in ~1h.
Left if fairly simple since the reference photo found from Google Earth was taken quite far and I'm too lazy to walk over there and look for more details, especially since I don't own a camera. Spacing on the rightside support wires don't match up with the reference, but I just didn't like the look of having them clustered up so tightly at the ground.
http://img145.imageshack.us/img145/4773/bridgerender.jpg

satyaketavarapu
11-21-2009, 03:50 AM
Msus: the violin already seems to be coming out nice. I had actually not considered making the model from different parts and putting them together. Rather i was trying to do it from one single piece (except for the knobs).

Just one concern as Jakeh pointed out, that it might get to look like it was spun into place rather than being sculpted that way. I dont know if it fits here but i thought i'll just put forward the procedure i followed....

http://3.bp.blogspot.com/_R4nWKuTZJGw/Swdwr2PeKSI/AAAAAAAAAT4/W9-Af9nLF7E/s1600/Method.jpg

I guess next time, i should save WIP snaps :D

This is a really great forum guys... already learning a good lot :)

Bemski
11-21-2009, 02:19 PM
Hello there, I'm new here .... just found out this forum this weekend

Here's my forklift and my first post ^^
I made it in Blender for 1 hour 52 minutes...
the remaining time is for the screenshot

http://dl.dropbox.com/u/1272347/cgsociety/forklift-cgtalk.jpg

MSus
11-21-2009, 08:05 PM
I actually know about the swirl not being very realistic (my musical girlfriend has been nagging me about it as well). But I took a bit of "artistic freedom" when I modeled the swirl, as the swirl represents the skill of the violin maker. By making it different, and actually doing the wood itself swirling, I wanted the swirl to be my "signature" or what not. I know it doesn't look realistic, it just makes me a bit fuzzy inside :) I made my CV path pretty circular, with a different path, you can change to look more realistic (narrower and extending outwards). Thanx for the comments!


So here's the hole.
http://img4.imageshack.us/img4/9947/topir.jpg (http://img4.imageshack.us/i/topir.jpg/)


And here's the not so finished model (about 1h or so).
http://img695.imageshack.us/img695/9248/topj.jpg (http://img695.imageshack.us/i/topj.jpg/) http://img695.imageshack.us/img695/topj.jpg/1/w620.png (http://g.imageshack.us/img695/topj.jpg/1/)

ionbaciu
11-22-2009, 04:19 PM
2 hours, from which the damn swirl took more than half an hour and still looks horrible :/

I suck at texturing also :/

Modo

Wish i had time to make the strings also, would've looked much better.

http://i50.tinypic.com/14mjo7.jpg

bhupendra
11-22-2009, 05:47 PM
Hi my first model here ...

was not able to polygonize the shape correctly, thus the weird polygons and issue with the handle.

Model time: 1hr.

http://forums.cgsociety.org/attachment.php?attachmentid=148473&stc=1

http://forums.cgsociety.org/attachment.php?attachmentid=148474&stc=1

rico271
11-22-2009, 07:18 PM
here are mine bridge 2h still look crappy
http://img21.imageshack.us/img21/3875/bridgeuc.th.jpg (http://img21.imageshack.us/i/bridgeuc.jpg/)
violin 2h damn swirl
http://img688.imageshack.us/img688/3756/violin.th.jpg (http://img688.imageshack.us/i/violin.jpg/)

ionbaciu
11-22-2009, 08:24 PM
Umm, kind of a finished version , another extra hour :s

http://i45.tinypic.com/2le07ld.jpg

nimbiot
11-23-2009, 04:21 PM
great finished work doomlord. It doesn't look too realistic, but it looks very creative in a world of its own. It's got character

ionbaciu
11-23-2009, 04:41 PM
great finished work doomlord. It doesn't look too realistic, but it looks very creative in a world of its own. It's got character

Thank you nimbiot :) I was never great at realistic stuff ^^

I'm just glad i found those little challenges here to rekindle my interest for 3D :)

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11-23-2009, 04:41 PM
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