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View Full Version : Problem using Mental Ray Batch Bake


Darkwox
11-17-2009, 05:45 PM
Hi everyone. I'm new on yours forums and using Maya too. My problem is when I try to use batch bake with mental ray, I'm Using NURBS. The exported textures looks so bad, I can see some lines crossing it. is There a way to fix it?

Example:
Before Baking
http://img442.imageshack.us/img442/3131/beforbaking.th.jpg (http://img442.imageshack.us/img442/3131/beforbaking.jpg)

After Baking
http://img442.imageshack.us/img442/4991/afterbacking.th.jpg (http://img442.imageshack.us/img442/4991/afterbacking.jpg)

Texture Baked
http://img256.imageshack.us/img256/8254/bakedtexture.th.jpg (http://img256.imageshack.us/img256/8254/bakedtexture.jpg)

Baking Options using.
http://img442.imageshack.us/img442/2280/bakingoptionsj.th.jpg (http://img442.imageshack.us/img442/2280/bakingoptionsj.jpg)


Than
Thanks in advance. I really need your help.

Darkwox
11-22-2009, 06:57 AM
Thanks for your help.

igi
11-23-2009, 10:08 AM
Did you try to convert nurbs to polygons? Check UV maps after that. Settings looks OK.

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11-23-2009, 10:08 AM
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