WANGSHAOWEN
11-17-2009, 01:32 PM
i am making camera animation,seting up film roll value to my perfect camera animation,i assiged a texture to my objet,but the problem is when i render with maya software,the render result is offside as i saw in viewport. i tried to use MR ,it 's ok. what should i set in the software? or maya software dos't support camera film roll value?
sorry for double post
sorry for double post
