zebwood
11-17-2009, 02:42 AM
All,
I think I may have just backed myself into a corner and would like any advice even just if someone tells me there is hope!
I am the modeler and rigger in a short. My main character was rigged in August and has been used to animate an Animatic and the animation for the past 2 months. Unfortunately, I have backed myself into a situation I should have foreseen.
While our character animators are animating I have been updating the rig and making changes to the characters geometry in Zbrush... The rig updates are going fine.
Somehow I had it in my brain that any changes I made to the geometry in things like arm proportion I could move the rigs bones and controls to adjust (still leaving the animation intact..)
BlendShapes would be fine on the geometry. But the issue I am having is the characters arms, and fingers need to now be in a new position, but still inherit all the animation work my animators have done...
My Question:
If I recreate a new rig with all the exact same names for the bones, constraints, and controllers with ALL of the same relationships will my animator's animations still be able to be used? If not, am I missing something big on how I can work around this issue.
Either way please respond...
Thanks you my friends.
Zeb
I think I may have just backed myself into a corner and would like any advice even just if someone tells me there is hope!
I am the modeler and rigger in a short. My main character was rigged in August and has been used to animate an Animatic and the animation for the past 2 months. Unfortunately, I have backed myself into a situation I should have foreseen.
While our character animators are animating I have been updating the rig and making changes to the characters geometry in Zbrush... The rig updates are going fine.
Somehow I had it in my brain that any changes I made to the geometry in things like arm proportion I could move the rigs bones and controls to adjust (still leaving the animation intact..)
BlendShapes would be fine on the geometry. But the issue I am having is the characters arms, and fingers need to now be in a new position, but still inherit all the animation work my animators have done...
My Question:
If I recreate a new rig with all the exact same names for the bones, constraints, and controllers with ALL of the same relationships will my animator's animations still be able to be used? If not, am I missing something big on how I can work around this issue.
Either way please respond...
Thanks you my friends.
Zeb
