thebrianproject
11-16-2009, 07:28 PM
yo. Is there a way to select a skinned mesh and duplicate it so that you get a duplicate of it, but in its bind pose?
I know that I can select the skeleton and use the go to bind pose option, but I worry that will break the rig. Is there a mel script that will duplicate a mesh in bind pose or an option inside of maya?
Any help would be appreciated. Thanks.
I know that I can select the skeleton and use the go to bind pose option, but I worry that will break the rig. Is there a mel script that will duplicate a mesh in bind pose or an option inside of maya?
Any help would be appreciated. Thanks.
