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sadicus
11-16-2009, 07:11 PM
Any tips on how to simulate Doppler Radar?

calilifestyle
11-16-2009, 10:06 PM
does this need to be in 3d. you could do it in any comp tool or flash.

isobarxx
11-17-2009, 12:36 AM
meta-effectors should do the trick, with the radar plane surface material taking it's color as a gradient, according to the Y distance of the ME from the plane. You could generally shape the fields with a big positive ME, and an array of smaller negative ME's around it, and apply some fractal noise to rough everything up.

isobarxx
11-17-2009, 01:06 AM
Or you could do it with point lights, and do solarize and noise effects in post to get the colors/distortions. That way you'd have tighter control over the colors bands, and is probably faster to get to output.

sadicus
11-17-2009, 01:36 AM
They all sound like good ideas, but i'm not sure HOW to set it up.
I am still using MSP3

...any project files i could reverse engineer? :)

isobarxx
11-17-2009, 08:29 AM
Hmm do you need to be able to direct the hotspots, or it just needs to look like doppler?

sadicus
11-17-2009, 01:20 PM
Did not think about controlling the hot spots, but that would be a nice choice!

isobarxx
11-18-2009, 06:22 AM
Ok I didn't spend much time on it, but here's (http://organzero.com/temp/doppler/doppler_sample.zip) a POC, and the AVI (http://organzero.com/temp/doppler/doppler_sample.avi). Go look at the shader network. Basically I'm using the WeightSpot shader to get weight values from the MetaEffectors, which I feed into a Noise node to rough it up, and then out to the U value of a color gradient. So the weight values drive the gradient.

Added to that is another noise shader "background_noise", that modifies the gradient's U value for some background, uh, noise. I animated the Low/High frequency values over time to give it some shimmer.

I didn't see a way to animate the noise's offset using a null's Xpos, but I didn't look at every single shader. Does anybody know how to do that? Texture Deformer didn't seem to affect anything.

mahalo,
Rich

Wegg
11-19-2009, 06:19 AM
Can you post some pics as to what you would like it to look like?

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