jamesslimmons
11-16-2009, 11:03 AM
Hello,
I wonder if anyone knows a solution to my problem:
I’ve got a character. It needs to have a stretchy spine. One for the top half of the body and one for the bottom (see pictures below).
I can make the bones stretch as I want (see pictures) with a position constraint for each bone attached to a point helper. Then those helpers are attached to a single spline object on the right side, with another position constraint.
Works great.
But, only up until I rotate the character as a whole, with the big circular control object around the body. Then it falls apart – (see picture). I’ve tried a few different ways to solve it but no joy. Does anyone know a better way of making this happen? Any help would be greatly appreciated…I desperately need to solve this problem – I don’t mind starting from scratch if someone knows of a better way!
Cheers
Jamie (http://forums.cgsociety.org/thread.aspx?tid=596438)
I wonder if anyone knows a solution to my problem:
I’ve got a character. It needs to have a stretchy spine. One for the top half of the body and one for the bottom (see pictures below).
I can make the bones stretch as I want (see pictures) with a position constraint for each bone attached to a point helper. Then those helpers are attached to a single spline object on the right side, with another position constraint.
Works great.
But, only up until I rotate the character as a whole, with the big circular control object around the body. Then it falls apart – (see picture). I’ve tried a few different ways to solve it but no joy. Does anyone know a better way of making this happen? Any help would be greatly appreciated…I desperately need to solve this problem – I don’t mind starting from scratch if someone knows of a better way!
Cheers
Jamie (http://forums.cgsociety.org/thread.aspx?tid=596438)
