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mattowens
08-18-2003, 12:18 PM
Hi,

I want to use reactor cloth to simulate cloth during an animation i.e. the cloth interacting with a moving body. Every time I run the simulation, the simulation does not consider the animation keys that are in place. Am I doig something wrong, or does reactor not support this type of simulation?

Cheers:buttrock:

gaggle
08-18-2003, 12:41 PM
It's my understanding that a piece of Reactor cloth is purely dynamics-driven, ie keyplaces on the piece of cloth itself gets destroyed.

..well.. I wouldn't bet my life on that being correct as it's been a while since I messed with that.. hm. In any event, what kind of animation have you applied to the clothobject? If it's translation, ie. you've been moving it around, an alternative would be to control the clothobject by attaching it to another object. If it's attached along one edge like a flag, you can use the various Reactor objects to attach that edge along another object, and then move that object around.. if that would work?

I think possibly you'd like to try out SimCloth (www.scriptspot.com has it available I believe), I don't think it destroyes keyframes at all. SimCloth more or less saves the cloth movement "internally", in the SimCloth modifier itself, and thus shouldn't mess with any keyframes that influences the object.

youknowjack
08-18-2003, 03:21 PM
Err, you have to put that object that's reacting with the cloth in a DEFORMING MESH group instead of RIGID BODY you know.

Simcloth is pretty good if you hate the lack of control in reactor for cloth. Good thing in max 6 the strength of the wind is finally animatible. :rolleyes:

By the way, reactor only considers initial velocity for rigid body.
(hard to explain)

Hope this helps ya

-jack

gdimmrt
08-18-2003, 06:42 PM
Or in object properties, check "unyielding". (for non DM that you want to keep keys for)

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