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sagunmanandhar
11-14-2009, 05:45 AM
hi,
trying to get evenly distribution of particles from a surface according to texture map.

im trying "emit from obj" and "enable texture rate". this is giving me randomly distributed particles. how can i make this even distibution ? if possible only from center of faces.. ???

thanks

cbamber85
11-14-2009, 07:43 AM
Surely the only way you can get evenly distributed particles using texture emission is if the texture is a flat colour?

sagunmanandhar
11-14-2009, 07:54 AM
Surely the only way you can get evenly distributed particles using texture emission is if the texture is a flat colour?

i applied checker. solid colors !! it's not emitting in even distibution fashion..

how is it possible ? can u attach image or maya file ?

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11-14-2009, 07:54 AM
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