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View Full Version : Good hand-topology for rigging


brueghel
11-13-2009, 09:43 PM
Hello,

modelling a hand to achieve good anatomic topology is one thing. I think the bigger challenge is the right topology for rigging later on. I want to ask you, if you have any tips, how should the wireframe/polys look, if you you want to be able for extrem poses? And how to paint the weights on it? One problem of mine is - the curled fingers or wrist often gets smaller (volume, diameter) as the original pose.

simon

ArtisticEndeavors
11-13-2009, 10:19 PM
I know how to resolve your issue, however I have no link or paper for uploading an image here, so ill do my best to describe it:


If you take a cube and add 2 edgeloops and on one side of the cube combine those two edgeloops into one (leaving a triangle on 2 sides of the square) if you use the remaining side of the cube, the one with 3 quads, as the inside part (like the inside of your elbow) the cube will retain volumn as the only thing changing size is the quad inbetween the edgeloops and the triangles on either side.


If this doesnt make any sense hopefully someone can explain it better, or has a link showing an example of this method, or can provide a better method lol


actually i get off in about 2 min so ill just post an example if someone doesnt beat me to it.

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11-13-2009, 10:19 PM
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