PDA

View Full Version : Issues with Face Rig


Vamtaro
11-13-2009, 07:16 PM
I've been rigging a horse character, and I finished the rig for his body but when I tried to rig the face, my geometry kept shifting. I think there may be something wrong with my bind pose, or the spline IK on the spine is pulling the head out of place, but when I turn off the IKs Maya still won't return the character to the bind pose. Because the head keeps shifting when the character is bound, I can't use blendshapes or influence objects, since they then awkwardly pull the geometry back into its original position. I also tried disconnecting the neck joint from the spine so it wouldn't be affected by the spline IK any more, but the geometry still shifts position when it's bound. If anyone knows anything that could help me, I would really appreciate it.

anoopak
11-15-2009, 07:22 AM
hi there,
For adding influence objects you can delete the bindpose for the particular skin cluster and add new objects.And when adding the blendshapes to a mesh with skin cluster make sure that you set the deformation order in the advanced tab of the blendshape options to "front of chain".Hope that helps.

Vamtaro
11-16-2009, 05:09 AM
Okay, I'll try those out and see what happens. Thanks for the advice :)

CGTalk Moderation
11-16-2009, 05:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.