View Full Version : facial rigging problem
Dave_Hingley 11-13-2009, 05:45 PM I have a face rigged in 3ds max with bones pulling parts of the mesh about they are linked to hanldes which are linked to the head bone
with the head facing forwardsm the bones work fine, as soon as i rotate the head the bones dont inherit all the rotation of the head bones so the skinning starts to break.
Does anyone have any ideas whats going on?
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ynh3d
11-19-2009, 02:00 PM
For This Problem see cg academy facical rigging dvd training by 3ds max
My Facical rigg is by morpher and controller setup .
see my facical rigg : http://www.ynh.ir/img/72b.jpg & http://www.ynh.ir/img/82b.jpg
:thumbsup:
www.ynh.ir/morpher.htm (http://www.ynh.ir/morpher.htm)
ynh3d
11-19-2009, 02:02 PM
If you need download this file . i have torrent file of this toturial
mail to : ynh3d@yahoo.com (http://forums.cgsociety.org/ynh3d@yahoo.com)
www.ynh.ir/img/51b.jpg (http://www.ynh.ir/img/51b.jpg) www.ynh.ir/img/52b.jpg (http://www.ynh.ir/img/52b.jpg)
:wavey:
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