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SpiralFace
11-13-2009, 04:39 PM
Hey guys.

So I am already very familiar with Max's polyboost tools to help me retopologize my mesh, but after seeing some videos for other re-topology solutions like Topogun and the upcoming "WrapIt", I'm interested of the function of subdividing the re-topologized mesh and then shrink wrapping the details from my highpoly mesh to my subdivided retopologized mesh.

Currently I have Max and Z-brush avaiable to use, so I guess the two part question is is there any way to do this in Max on its own once I re-topologize, and if not, is there a way I can bring the low poly mesh into z-brush and retopologize my z-brush mesh? (I just hate working with the "Z-spheres" retopology method.)

Thanks guys

musashidan
11-13-2009, 06:26 PM
There is a shrinkwrap script written by Paul Hormis. It conforms verts of one mesh to another.

Here (http://www.scriptspot.com/3ds-max/shrink-wrap-ms)

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