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View Full Version : how to setup toon eyes


TLB
11-13-2009, 10:21 AM
Hallo,

i'am searching for option zu setup some toon eyes in max.
My intention is to move the pupil as a round plane over the eyeball.

When i deform the eyeball with a FFD box, the pupil shout stay round but it have to
slide ober the deformed eyeball.

Does anyone knows how i can realize this.

Thank you

and sorry for my bad english :-)

Joe

Leionaaad
11-13-2009, 04:33 PM
you will have to make a cluster from the vertices making up the pupils. Smooth he influences out, then set a driven key based on the rotation of the eyeball. can you show us a picture with the eyeballs??

TLB
11-25-2009, 09:21 PM
Hi Leionaaad,

thank you for your answer but i will stop the project at the moment.

sorry

best regards

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11-25-2009, 09:21 PM
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