teruchan
11-13-2009, 06:55 AM
http://www.studioartfx.com/Training/files/modo-character-image001.jpg (http://www.studioartfx.com/Training/files/category-modeling.html)
Ever since I did my first indie animated short film Understanding Chaos, seems like forever ago, I've always been about showing how it was done. Moreover I've been using modo for quite a long time, so I thought it a good idea to show how some of that stuff is done too.
I have some commercially available Character Modeling Video Tutorials (http://www.studioartfx.com/Training/files/category-modeling.html) which take the user step by step through organic subdivision surface modeling of a human character. The tool used, in this case, is modo, but I gather that no matter what tool you happen to use, you can gain great insight into how easy it can be today to quickly create high quality subdivision character models!
Ever since I did my first indie animated short film Understanding Chaos, seems like forever ago, I've always been about showing how it was done. Moreover I've been using modo for quite a long time, so I thought it a good idea to show how some of that stuff is done too.
I have some commercially available Character Modeling Video Tutorials (http://www.studioartfx.com/Training/files/category-modeling.html) which take the user step by step through organic subdivision surface modeling of a human character. The tool used, in this case, is modo, but I gather that no matter what tool you happen to use, you can gain great insight into how easy it can be today to quickly create high quality subdivision character models!
