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View Full Version : Robo Cop - High poly game model


mulavac
11-13-2009, 01:35 AM
Here's a game model I've been working on and off for a while. Finally done. I'ts Robo Cop. I hope I did him justice. I also hope the director Darren Aronofsky does the remake justice due out sometime 2011. Please visit my portfolio ( www.shanewheeler.com (http://www.shanewheeler.com/) ) for my other work. I'm currently looking for a job... Damn recession. Also, check out my "Robo Cop" demo (http://shanewheeler.com/Portfolio_DemoReel2.html)for the wires.
http://shanewheeler.com/Robocop.jpg
http://shanewheeler.com/RC_GUN.jpg
http://shanewheeler.com/RC_Color.jpghttp://shanewheeler.com/RC_Normal.jpg
http://shanewheeler.com/RC_Spec.jpg

GradiusCancer
11-13-2009, 02:02 AM
Where's the high poly?

Was the normal made from a height map in crazy bump?

Why is the specular map black and white?

You could have nearly doubled your pixel density with UV mirroring.

kooltrader
11-13-2009, 08:07 AM
I agree with the above, your model looks like the low poly as you have lost alot of information in your normal maps as nothing is popping it all looks very flat, nice execution thought just needs some work to get the detail

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