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View Full Version : Final gather and photon contribution pass?


mocaw
11-12-2009, 11:55 PM
I could have sworn I use to know how to do this...but for some reason it's escaping me. I finally have a project that could make use of FG etc. but am wondering the best way to separate it out as a pass to comp later. I remember it not being hard to setup...

Any suggestions or links? RTFM?

mocaw
11-13-2009, 01:22 AM
Never mind...figured it out- irradiance channel.

Though I'm having a hard time getting it to work through the render tree store in channel node. Any suggestions? Is it possible or do I need to make separate passes? Would be nice to just have it kicked out per material/object if I could.

Otherwise it's good ol fashioned render mask time (not that I'm not rendering them out anyway).

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11-13-2009, 01:22 AM
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