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living_for_cg
11-12-2009, 07:01 PM
Hi guys.
I have an annoing problem in max rendering a zbrush displacement.The model is all quads. Uvs have been set with no overlaps but there are some messy parts in my object when i render it in max.( i use vraydisplacement modifier and vray renderer).
The export elements work just fine in Maya but unfortunately i have to do it in max.
can anyone help please??

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11-12-2009, 07:01 PM
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