View Full Version : Turbosmooth Pinch
Decrypt786 11-12-2009, 09:23 AM Hi Guys
Modeling with editpoly on max 2010
Edge seems to pinch when using turbosmooth
ive checked the edge to see if theres any extra edges with it and theres none, also checked the vertices but none extra
what you think could cause it, could it be the angle of the edges?
http://img190.imageshack.us/img190/488/capture01a.jpg
http://img682.imageshack.us/img682/4654/capture02d.jpg
http://img35.imageshack.us/img35/7590/capture03d.jpg
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scrimski
11-12-2009, 10:17 AM
what you think could cause itBad topo. You need quads for clean subdivisions.
Decrypt786
11-12-2009, 11:58 AM
When you say quads, which parts arent quads in that area?
Mind me still a newbie
scrimski
11-12-2009, 12:06 PM
Quad = polygon with 4 vertices/edges, tri = polygon with 3 vertices/edges, nGon = polygon with more than 4 vertices/edges.
When you say quads, which parts arent quads in that area?The pinched parts.
In your first screenshot you have 3 vertices marked, that polgon can't be a quad obviously( I can see 5 vertices on top + 2 invisible vertices on the bottom, maybe even more) hence it get's pinched.
Decrypt786
11-12-2009, 01:59 PM
Quads are good as you say, but i cant find non quads in that area
ive highlighted what i find as quad polygons in colours. the 3 vertices you mention yes there are three there but theres a fourth above which makes all quadfaced
some screens to explain
im a little confused
Thanks alot for your assistance
heres the links
http://img27.imageshack.us/img27/4425/capture01sec.jpg
http://img194.imageshack.us/img194/7278/capture04e.jpg
musashidan
11-12-2009, 02:07 PM
Those three edges just abruptly stop forming a large n-gon at the back of the hollowed out section of the mesh.connect the verts to their symmetrical opposites(running parallel) to form quads.
scrimski
11-12-2009, 02:54 PM
the 3 vertices you mention yes there are three there but theres a fourth above which makes all quadfaced
Well you can go on and pretend that it is all quads, but as already stated above, the pinched poly has 7 edges(or more), not 4.
ive highlighted what i find as quad polygons in coloursGood for you and quite right, but you still miss the relevant part - ie the nGon you created(no,it's none of the coloured ones).
Decrypt786
11-14-2009, 07:01 AM
Okay guys, since i confused the situation i started afresh
heres the mesh
http://img692.imageshack.us/i/83832588.jpg/
with a turbosmooth modifier it seems to be okay just needs more iterations
http://img39.imageshack.us/i/78687738.jpg/
http://img29.imageshack.us/i/58259394.jpg/
however when i add these extra edge loops to harden the edge
http://img407.imageshack.us/i/48323948.jpg/
thats when this pinching starts to happen
http://img200.imageshack.us/i/90260699.jpg/
http://img211.imageshack.us/i/13527338.jpg/
ericdibuono
11-15-2009, 11:47 PM
you'll need a holding edge on the other side of the edge you are trying to harden as well. That's why you're getting the result you want on the top plane, but the geo is going loopy in the recess. Add one more and you should be good to go.
Decrypt786
11-16-2009, 11:24 AM
Perfect the extra edge as you said cleared the pinch
Thanks Raven means alot
and thank all you guys for the assistance, sorry for being a pain
KevBoy
11-21-2009, 10:20 AM
No problem, having to keep all quads for subdivision, now that's the pain! ;)
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