masteranza
11-12-2009, 07:31 AM
Hi!
I'm working on a cross 3d application bridge and I need two things:
1. start new instance of Maya with an .fbx file
2. Import and .fbx file to an opened instance of maya.
For the first part of the problem I've tried several combinations starting maya from command line, like
maya.exe -file "C:\teapot.fbx"
or
maya.exe -source "C:\open.mel"
where open.mel was:
file -i "C:\teapot.fbx"
but none of this worked.
Please help, I would really appreaciate it.
I'm working on a cross 3d application bridge and I need two things:
1. start new instance of Maya with an .fbx file
2. Import and .fbx file to an opened instance of maya.
For the first part of the problem I've tried several combinations starting maya from command line, like
maya.exe -file "C:\teapot.fbx"
or
maya.exe -source "C:\open.mel"
where open.mel was:
file -i "C:\teapot.fbx"
but none of this worked.
Please help, I would really appreaciate it.
