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View Full Version : Best way of Modeling a net


cleric
08-18-2003, 01:47 AM
Hi guys

this is my first post, if i do any posting mistakes, please tell me so!

well, i am working on a basketball project at the moment.. ball, board, ring, bla bla..

the problem is.. hm.. well.. i dont really know how to model the net under the ring..

i am quite new to max and i dont know much ways of modeling..

i thought the easiest way would be a "net material" on a cylinder-like model.. is it possible to create a "half-transparent" material?

i know my explanation sucks but i hope anybody can help me

thanks alot in advance

greetings

cleric

LocoMan
08-18-2003, 02:07 AM
Easiest way would be to create the shape of the net starting with a cilinder, use an edit mesh modifier to give it the right shape, then add an UVW map modifier on top to apply cilindrical mapping, and then create a material and use a black and white net like picture on the opacity section and it should give you a rather basic net, as long as you don't put the camera too close to it.

If you really need it to be realistic on close ups, the way I'd start to tackle it would be by making spiral several splines, use the renderable setting until it looks like a net, not sure if it would work, but that would be the first way I'd try to make it.. :)

DeathBrain
08-18-2003, 02:19 AM
Basket Ball Net ?
Use Tube, tube already has a hole inside and apply wired material
You could add FDD modifier or flex maybe
or try use mine :)

youknowjack
08-18-2003, 02:47 AM
Well, as long as you are not going to intereact with the net, there are two ways of making it.

1. Sketch the ring using a reference picture (using spline) then make the spline renderable.

2.Make a cylinder then edit it with editmesh and then using the wire in material.

If you want to animate it , then it's another story.(reactor is good I heard. :rolleyes: )

Though apply a material in opacity channel is cool, it takes a bit more time. Do it if you are doing close up (needs realistic texture)

If you are going to use flex, make sure you select the top row of vertex.

visualboo
08-18-2003, 03:55 AM
naa... make a spline in a "zig zag" shape and copy it on the vertical axis... Set it's mesh size correctly... Convert to mesh... and if you need some animation use simcloth.

If you need a more detailed explenation just say so.

:edit: If you can get away with a low poly static mesh... try the mapped cylinder way.

If you want it grab my 3 minute example here:
http://www.visualboo.com/misc/basket_ball_net.zip

cleric
08-18-2003, 11:13 PM
thanks alot for all your replies.. i will post a version of my final scene soon in the gallery section!

MFTituS
08-18-2003, 11:19 PM
another and more realistic alternative will be the lattice modifier. create a cylinder, delete the caps and with lattice you can turn your mesh into a thick net even with joints.

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