Burner
08-17-2003, 11:27 PM
Here are some concepts I created for a design contest on a gaming forum about a month ago:
http://nfsfactory.gamigo.de/georg/pics/camfin1.jpg
http://nfsfactory.gamigo.de/georg/pics/camfin2.jpg
http://nfsfactory.gamigo.de/georg/pics/camfin3.jpg
The model was finished from scratch in roughly 3-4 days. And uses 1 1024x1024 texture map for the body, and the convertable has a 512x512 tex for the interior.
The car was created in a 3d modeling program called Zmodeler(http://www.zmodeler.com). It is used primarely for getting cars into racing games. I used to release my work for games, once in particular, Midtown Madness 1, but now I just use it to model with. My models are rather low poly, but they have to be in order to work properly in other games, and Zmodeler can only handle so much.
Please leave some feedback/critism.
http://nfsfactory.gamigo.de/georg/pics/camfin1.jpg
http://nfsfactory.gamigo.de/georg/pics/camfin2.jpg
http://nfsfactory.gamigo.de/georg/pics/camfin3.jpg
The model was finished from scratch in roughly 3-4 days. And uses 1 1024x1024 texture map for the body, and the convertable has a 512x512 tex for the interior.
The car was created in a 3d modeling program called Zmodeler(http://www.zmodeler.com). It is used primarely for getting cars into racing games. I used to release my work for games, once in particular, Midtown Madness 1, but now I just use it to model with. My models are rather low poly, but they have to be in order to work properly in other games, and Zmodeler can only handle so much.
Please leave some feedback/critism.
