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View Full Version : 3D Vehicle: Low Poly 2007 Camaro Concepts


Burner
08-17-2003, 11:27 PM
Here are some concepts I created for a design contest on a gaming forum about a month ago:

http://nfsfactory.gamigo.de/georg/pics/camfin1.jpg
http://nfsfactory.gamigo.de/georg/pics/camfin2.jpg
http://nfsfactory.gamigo.de/georg/pics/camfin3.jpg

The model was finished from scratch in roughly 3-4 days. And uses 1 1024x1024 texture map for the body, and the convertable has a 512x512 tex for the interior.

The car was created in a 3d modeling program called Zmodeler(http://www.zmodeler.com). It is used primarely for getting cars into racing games. I used to release my work for games, once in particular, Midtown Madness 1, but now I just use it to model with. My models are rather low poly, but they have to be in order to work properly in other games, and Zmodeler can only handle so much.

Please leave some feedback/critism.

Tekspdy
08-17-2003, 11:32 PM
Welcome to the boards Burner.

As I have said before, It is an excellent concept, a totally great vehicle has risen from your mind...

Absolutely fantastic, I have nothing much to say, except it needs different wheels. Just dont know what would match such an interesting design :P

Daniel
08-18-2003, 12:54 AM
Hello!

The Design looks very much like the 2005 Ford Mustang (the hood, and tail). Sadly I don't know the camaro very well, so I can't say something like "it looks like a camaro".

It would be nice to see that car inside any game or as realtime3d for the web (cult3d, viewpoint vet, shockwave3d etc.)

I would try to save some polys on the body to make the wheels rounder. Or just add more polys to wheels, the polycount is quite low for new games such as Neeed for speed hp2.

cya.

majestic
08-18-2003, 03:33 AM
hey burner, nice to see you here.
great car, low poly as usual.

you should move on to some better software.. like lightwave ;)

ElKrullo
08-18-2003, 04:01 AM
Hey! Thats some great models!
But I think you could work on the textures.
The headlights for example looks way too realistic in comparison with the rest of the car. I think if you painted them they would blend in a lot more.

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