View Full Version : car rigging with ground intergration?...
prakashriggerMAAC 11-10-2009, 08:42 AM hai!!.. everybody...can i know how to rig a car with ground intergration..i used to search the web..there is no proper results..i got the Marcos tutors..about the rigging with expression..but i ts not working..please guys anyone knows..please post the things...i need controls to rotate the wheel...plus the wheel should integrate with ground...especially the body shake also..please help me to solve the problems.....
|
|
Polimeno
11-10-2009, 09:49 PM
http://laurent.renaud.free.fr/loran-tutorial05-uk.html
http://joleanes.com/tutorials/tank-rig/tank-rig_01.html
also make a quick search in this forum, bet youŽll find thousands of good references/materials/etc about it.
labbejason
11-11-2009, 06:17 AM
also make a quick search in this forum, bet youŽll find thousands of good references/materials/etc about it.
I always hear people saying that, but I could only ever find a few threads with some actual solid information.
Here's a solution from Max.
One method to get interaction with wheels on some sort of landscape is to use script controllers with rays. The idea is to shoot a ray from the position of the wheel down towards the ground and see if it returns a value we can use. They're really straight forward. On your wheel, apply a float script on the axis that's moving up/down:
-- Create a ray. 1000 is being added to z as a precaution so that in case the wheel goes below the ground, it'll still be able to check if there's an intersection.
theRay = (ray [obj.pos.x, obj.pos.y, (obj.pos.z+1000)] [0,0,-1])
-- Test to see if our ray actually hit the ground
theIntersection = (intersectRay groundObj theRay)
-- If there was an intersection, then we can use its positional value on our wheel
if theIntersection != undefined then theIntersection.pos.z
else 0
Check out the maxscript help documents for more info on rays and intersectRay.
Here's a scene with an example:
www.jasonlabbe3d.com/misc/wheel_rayIntersect.zip (http://www.jasonlabbe3d.com/misc/wheel_rayIntersect.zip)
prakashriggerMAAC
11-11-2009, 07:06 AM
thanx for replys guys....but i need in maya...i used the expressions but its not at all working..if anyone know the expressions..please post.....i need it for my short film.....
Polimeno
11-11-2009, 01:29 PM
what is this 'Marcos tutors' ?
http://www.creativecrash.com/system/photos/000/014/346/14346/big/screen1.jpg?1251126538 (http://www.creativecrash.com/maya/downloads/character-rigs/c/kitcar-rig-with-selection-panel-animated-movie-added--2)
http://www.creativecrash.com/maya/downloads/scripts-plugins/animation/c/davveys-vehicle-rigging-scripts
http://www.computerarts.co.uk/tutorials/3d__and__animation/how_do_you_set_up_a_model_car_for_realistic_animation2
http://web.alfredstate.edu/ciat/tutorials/RotatingCarWheels.htm
http://www.digitaltutors.com/09/training.php?cid=5&pid=3421
http://3d-synthesis.com/tutorialsenglish.html
hope it helps
prakashriggerMAAC
11-11-2009, 03:55 PM
thanx..bro! but i need the expression r ('scripting') for auto rotation of wheel when the object moves or rotate the wheel should need to rotate and move with the object..... also wheel with auto suspension!!......
:rolleyes:
mckchrn1234
11-12-2009, 07:10 AM
hi,
mr.prakash did u know about digiral tutors car rigging tutorial have u watched that, it may helps u , in that tutorial u find no.of scripts and all techniques.
prakashriggerMAAC
11-12-2009, 09:18 AM
ya charan!...but there is no auto suspension procedures man!....i need that suspension rig r script.... :buttrock:
Polimeno
11-12-2009, 08:35 PM
take a look at this (http://2cos3d.net/blog1/?page_id=353) link.
hope it helps
CGTalk Moderation
11-12-2009, 08:35 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.