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MSus
11-09-2009, 04:49 PM
Salutations,

new week, new challenges.

- Howitzer,
- Bus stop,
- Cactus,
- Drill (bohrmaschine),
- Recliner,
- Sand Castle.

Same time limit as before (2 hours), and try to stick to that time limit. So if you done with an hour left, try to add more details, refine shapes, add things. Imagine the challenges as "work projects", you have this much time, and you need to do this and this. Doing faster means doing more.

rico271
11-09-2009, 07:30 PM
bus stop - 1h 30
http://img4.imageshack.us/img4/2595/busstopc.th.jpg (http://img4.imageshack.us/i/busstopc.jpg/)

keptin
11-10-2009, 01:02 AM
Howitzer - 1hr 47mins.

In retrospect, I should have quickly researched how a Howitzer works before hand since my breech is conceptually there, but clearly incorrect. It was still fun to model and I'm happy with the result.

http://i38.tinypic.com/s3zdp0.jpg

Wualforvalle
11-10-2009, 06:13 AM
any chance of a render one, or shaded? of that howitzer?

keptin
11-10-2009, 06:50 AM
any chance of a render one, or shaded? of that howitzer?

I wasn't planning to, I'll see what I can do if I have the time.

*edit*

renders added above

Steyn
11-10-2009, 02:17 PM
Trying my hand at this.
A teeny tiny mini cactus!
~1h30m

http://i835.photobucket.com/albums/zz280/steyndk/MiniCactus.jpg

jakeh14
11-10-2009, 08:42 PM
This is my submission of the drill. I took "drill" a bit more abstract and constructed a drill press. Let me know what you think :-D

http://farm3.static.flickr.com/2719/4093750796_29a70ffdd9.jpg (http://www.flickr.com/photos/44419681@N04/4093750796/)

The picture links to my flickr page, which in turn should reveal the "Drill Press" set which has more details. Took all of 2 hours. I took MSus' concept to heart (the faster you finish the more you do).

BTW: What might be considered a difference between a plain ol' castle and a sand castle? As it pertains to 3d modeling, the two could really be one in the same, couldn't they? Just depends on the material you put on it.

Revon
11-11-2009, 03:10 AM
Reclining seat, based on my "computer chair", 1h 45min

I couldn't really make the leather stitching look the way I wanted given the timeframe, so I just switched the material to cloth and problem solved, no more leather stitching to worry about :D

http://img41.imageshack.us/img41/4414/smcreclinerwire.jpghttp://img194.imageshack.us/img194/3486/smcrecliner.jpg

Steyn
11-11-2009, 04:40 AM
What might be considered a difference between a plain ol' castle and a sand castle? As it pertains to 3d modeling, the two could really be one in the same, couldn't they? Just depends on the material you put on it.

Well lately I'd think that sandcastles has become more synonymous with sand sculptures. Try and image search with google the term "sandcastle" and you'll see some wonderful examples that you clearly wouldn't see a normal stone castle be built like.

MSus
11-11-2009, 12:24 PM
Wow, love the entries, even the renders are superb. Those things don't even look as speed models :)

@Steyn is that maya fur on the cactus? Looks awesome.

My models are taking a bit more time, as free time is a bit scarce right about now :blush:

I was aiming for a more "organic" modeling with the sandcastle. Sandcastles are softer, rounder, simpler and more organic then stone (real) ones. I agree, not the best challenge item from me, but I hope you get the idea. Any sand structure will do tho (as Steyn said).

Steyn
11-11-2009, 04:52 PM
@MSus
@Steyn is that maya fur on the cactus? Looks awesome.

Nope, don't own Maya, I do own 3D Studio Max 7, but it's the version before Discreet added hair/fur in Max. Back then I bought a product called Ornatrix Hair and Fur, works wonders, even if both products are like four or five years old. Doesn't matter what program a person uses, it's how they use it that counts.

jakeh14
11-11-2009, 05:51 PM
Doesn't matter what program a person uses, it's how they use it that counts.

That sounds like an innuendo...is that an innuendo? :-P

Thanks for the clarification on the sand castle. I think it's a great entry, because not very often in these things do we get to make organic shapes. I have a few ideas, you might see one or two shortly.

Steyn
11-11-2009, 11:01 PM
I backspaced that sentence three times before posting the reply, and it still came out as an innuendo. >_<

Revon
11-12-2009, 03:01 AM
Bus stop, 1h 15min. I usually model stuff based on existing objects, but for this one decided to just come up with my own design after finding real bus stops ugly. Seats didn't really turn out like I wanted, but for the rest I'm quite pleased.
http://img690.imageshack.us/img690/8471/busstopwire.jpg http://img258.imageshack.us/img258/7721/busstoprender.jpg

jakeh14
11-12-2009, 03:33 AM
Bus stop, 1h 15min. I usually model stuff based on existing objects, but for this one decided to just come up with my own design after finding real bus stops ugly. Seats didn't really turn out like I wanted, but for the rest I'm quite pleased.


I would have to agree about the seats. The rest of the bus stop is so contemporary and organic that I kind of expected to see more of that same aesthetic in the seats themselves. That said, I think you pulled off a technically sound model. I can't see any issues, anyhow. Very simple yet effective. As one of my favorite professors once proclaimed, "Keep it simple, stupid."

Not to insult anyone of course :-D

Bluesette
11-15-2009, 04:49 PM
Been studying 3D for around 3 months, so this took me all of 2 hours to make (and a bit more xD). Figured that even if it probably wouldn't turn out as good as I wanted it to, it's still more important to just make something!

rvr1982
11-15-2009, 10:07 PM
30minutes for the modeling.
Some might say that looks strange, but hey, I was not the one who did the original !
By the way, for other strange looking busstops, type "bushaltestelle hannover" in google, they have plenty of these aliens in Hannover...
here's the ref (sorry, this one is for tramways, not for busses :s)
http://farm4.static.flickr.com/3057/2405728563_b3f81c08ae.jpg
http://i300.photobucket.com/albums/nn20/jaimelaleffe/busstop_small.jpg
http://i300.photobucket.com/albums/nn20/jaimelaleffe/wireframe-2.jpg

BooM-Bel
11-16-2009, 12:04 AM
And something from me. Bus stop 1h40m

http://www.boombel.eu/graphics/bus_stop_r1.jpg

http://www.boombel.eu/graphics/bus_stop_r2.jpg

jakeh14
11-16-2009, 01:39 AM
I was afraid the thread had died, good to see some new submissions. Been keeping an eye out, but haven't really had time to contribute myself.

Anyways, I'd like to give my $0.02 if I can:

@rvr1982 : Great find, as far as the picture goes. It's quite a simple design, and I think you pulled it off effectively. The only crit I have is that it seems to have more polys than it needs. The cones on top could be achieved with fewer polygons. The main body of the station has a bunch of tiles (which I assume you used for the checkerboard pattern). I would probably do those in texturing, not in the actual model itself.

@Bluesette : Great model for only 3 months of experience. It's hard to see your edge flow, but I think you have the same issue as rvr1982. The frame of your bench seems dense in polygons, as does your rounded sign. You could do the same with a lot less.

@BooM-Bei : I really like the abstraction. It's quite an odd bus stop, but it works really well. You went with a simple design and worked in a little detail to accent it all.

If I can impart some advice as a TA who's had to grade countless gigantic 3ds Max files, please always make sure that you need the extra polys. There are very few situations where a high-density model is necessary (sculpting/displacement maps are the only things that come to mind right now). Your best option is to think of a flat surface as one polygon, and work in detail later on with edge loops as needed. If you think about it, the highest poly models use each and every poly to it's fullest potential, nothing's wasted.

I'm really happy with all the submissions for this challenge. I know I've only been around for a few weeks, but it seems like more and more people are participating, learning and enjoying the challenges. Everyone keep it up!

VirusREdSox
11-17-2009, 02:47 AM
hi everyone, this is my first atemp to model in 3dsmax, for this model I spent like 1,5 hours, was a little hard to find where the tools are in max coz I only worked in maya.
http://i422.photobucket.com/albums/pp309/virus_Redsox/busStop001.jpg

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