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CADster
08-17-2003, 07:01 PM
made this for the Road To Victory Blitzkreig mod.


http://3d.boinaslava.net/cadjunk/finalB17a.jpg

http://3d.boinaslava.net/cadjunk/finalB17b.jpg

http://3d.boinaslava.net/cadjunk/finalB17c.jpg

http://3d.boinaslava.net/cadjunk/finalB17d.jpg

http://3d.boinaslava.net/cadjunk/finalB17e.jpg

plane is under 500 faces and runs a 256x256 map. we are hoping to get the turrets to move in game ... ive already edited the tail so the leading edge is white now, it no longer has the little bit of black as the pic shows.

baddog
08-17-2003, 11:45 PM
Hi cadster, nice to see you over here. Im very impressed with the recent work coming out of your team, especially this and the recent tanks.

Considering the polycount this really is good. the only areas I wouldnt be totally happy with are the windows (they look a little odd and 'stuck on' and the leading edge of the wing which somehow doesnt convince. I look forward to seeing it game sized..

Shaun

digid
08-17-2003, 11:49 PM
how did you create the textures.
i have no ability about textures. after creating a model, i always try to find textures.
can u link some tutorials or give me some advices?

CADster
08-18-2003, 04:19 PM
Originally posted by baddog
Hi cadster, nice to see you over here. Im very impressed with the recent work coming out of your team, especially this and the recent tanks.

heh, thanks, but its Barneys team ... im just a bottom feeder :)

take finalB17a.jpg and resize it to 200x150, that will give you the size of it in the game or very close.

Originally posted by baddog
Considering the polycount this really is good. the only areas I wouldnt be totally happy with are the windows (they look a little odd and 'stuck on' and the leading edge of the wing which somehow doesnt convince. I look forward to seeing it game sized..

yea, the windows are just a few pixels on the map, i dont think it will be a problem in game. the leading edge of the wing ... not much you can do with a wedge :) , im hoping the hard edge will smooth out somewhat once its in.

@digid -

http://www.google.com/search?hl=en&ie=UTF-8&oe=UTF-8&q=photoshop+tutorials%3F

look for metal, dirt, and grime tips.

CADster
08-30-2003, 11:02 PM
@digid

I explained how i make textues in this thread -
http://www.cgtalk.com/showthread.php?s=&threadid=85216a
it may be of some help.

mehdianim
09-01-2003, 05:57 AM
looks pretty good. I wish the textures were a little higher resilution but overall it's a good game model.

red3d
09-01-2003, 10:57 AM
nice work cadster

i just love too see models this lowpoly

/Redrum_3d

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