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mckchrn1234
11-09-2009, 10:20 AM
hi,

This is charan mamidi here is my character which is done in maya

mckchrn1234
11-09-2009, 10:28 AM
character's joint setup

mckchrn1234
11-09-2009, 10:50 AM
now am facing a problem with legs , i assigned spring solver for legs ,every thing is working fine except toe part and starting part of the leg , here is some of my character's pics,can i resolve it or do i need to change the model ? is there any another way to rig this kind of characters? please let me know breifly !

mckchrn1234
11-09-2009, 10:57 AM
toe part, it should not move like this ,it should be stick to the ground right that's what my problem is!

mckchrn1234
11-09-2009, 10:58 AM
sorry for image clarity , let me explain u , toe part is not getting rotate properly when i start rotate in +ve value it is going in _ve value and also it is not stick to the ground . sorry for my bad discription.

thank u

mckchrn1234
11-09-2009, 11:33 AM
leg starting part also deforming in weird way it is coming out of the position what i mean is that part should stick to the rod which comes form the bottom of the body. hope somebody can reply for my thread.


thank u

charan mamidi.

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11-09-2009, 11:33 AM
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