View Full Version : direct irradiance pass in 2009?
highpoly 11-08-2009, 11:28 PM I was wondering how this pass is used for comping. When i use diffuse and indirect passes together in my NUKE comp, the lighting result matches the RBG exactly. I tried to add the direct lighting (which i can see is just the direct light in the scene) but then blows it all out. How and why is this pass used/needed? maya 2009..
thanks
|
|
kiryha
11-09-2009, 10:43 AM
I use this pass for cuting occlusion from direct illuminated areas.
ruddiger52
11-09-2009, 08:05 PM
I think it might be for if you are comping on a ambient color pass that has no lighting info. I have run into the same issue, it is not intuitive that the diffuse pass does not include the indirect lighting but does include the direct lighting.
highpoly
11-09-2009, 08:58 PM
yea, after some playing around and research, it seems the
diffuse pass = direct irradiance + material color
I guess if wanted to separate those out for more control....
CGTalk Moderation
11-09-2009, 08:58 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.