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JookBoxer
11-08-2009, 12:10 PM
I was playing with some of the charactersetuptools in the zootToolbox. I was wondering what kind of advantages does the parent switching node. (parent to clavicle, head, hips, neck, chest, root) It seems sometimes changing between the options would cause a sudden jump. Maybe that is because I am using the rig incorrectly.

Is there a place that will show me how these rigs are constructed. Poking around in the mel code doesn't sound like fun...

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11-08-2009, 12:10 PM
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