speedsix
08-17-2003, 10:00 AM
BMP version (http://www.domholmes.f2s.com/Base.bmp)
JPG version (http://www.domholmes.f2s.com/Base.jpg)
Hi, this is my first proper 3D piece that i've actually modelled, textured and lit. I'm pretty new to 3D, have only messed around before.
I've been learning Maya with the PLE (hence the watermarked images) for a month or so now, I started off modelling a lamp and a pen then went on to the gameboy. This image has taught me alot about how maya works, stuff was reworked frequently as I got to grips with the program. The finished model took atleast a month on and off!! :surprised
The model is pretty much complete, just missing a few details (notice there's no cart in the machine!)
What I do need help on is the lighting and to a lesser extent the shading/texturing.
The lighting is very slap dash in the render, I have 1 key light acting as a window and 3 fill lights. 1 above to fill in the awkward recesses on top, 1 from the front and 1 from the side.
The main problem with this is the window light (an area light) doesn't light the recesses atall but manages to hit the top of the A/B buttons which protrude more than the others. I tried to solve this with a fill light above but it still looks dark in the dips.
The floor is also very dark on the left side and has a really bright ugly specular on the right. I will replace this with a reflected window by putting an incandescant window shaped plane in the scene.
I also need to make the reflection on the surface of the gameboy blurred, I presume I need to apply a fine bumpmap to simulate the fine grain of the plastic (how would i make a bump for this?)
I'd also like help making a realistic looking table.
Other than that I'm very pleased with it :) any comments very welcome.
I will post a wireframe soon if anyone wants to see it.
Dom
JPG version (http://www.domholmes.f2s.com/Base.jpg)
Hi, this is my first proper 3D piece that i've actually modelled, textured and lit. I'm pretty new to 3D, have only messed around before.
I've been learning Maya with the PLE (hence the watermarked images) for a month or so now, I started off modelling a lamp and a pen then went on to the gameboy. This image has taught me alot about how maya works, stuff was reworked frequently as I got to grips with the program. The finished model took atleast a month on and off!! :surprised
The model is pretty much complete, just missing a few details (notice there's no cart in the machine!)
What I do need help on is the lighting and to a lesser extent the shading/texturing.
The lighting is very slap dash in the render, I have 1 key light acting as a window and 3 fill lights. 1 above to fill in the awkward recesses on top, 1 from the front and 1 from the side.
The main problem with this is the window light (an area light) doesn't light the recesses atall but manages to hit the top of the A/B buttons which protrude more than the others. I tried to solve this with a fill light above but it still looks dark in the dips.
The floor is also very dark on the left side and has a really bright ugly specular on the right. I will replace this with a reflected window by putting an incandescant window shaped plane in the scene.
I also need to make the reflection on the surface of the gameboy blurred, I presume I need to apply a fine bumpmap to simulate the fine grain of the plastic (how would i make a bump for this?)
I'd also like help making a realistic looking table.
Other than that I'm very pleased with it :) any comments very welcome.
I will post a wireframe soon if anyone wants to see it.
Dom
