View Full Version : Maya Joint Orient and Rotate Axis in 3dsMax
enrigger 11-06-2009, 02:50 PM does anybody knows how to modify bone orient in 3dsmax?
I would like to have something like Joint Orient and Rotate Axis in Maya but I cannot find it....
Thankyou very much in advance
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enrigger
11-09-2009, 09:08 AM
Any ideas?
Polimeno
11-12-2009, 12:02 AM
i took the following below from MaxScript Reference (Help):
Interface: BoneSysMethods:
<node>BoneSys.createBone <point3>startPos <point3>endPos <point3>zAxis
It returns the new bone node that was created.
<point3>startPos : The location of the new bone as point3
<point3>endPos : The direction (X axis) of the bone and the bone length as point3
<point3>zAxis: The direction of the Z axis for the new bone node as point3
NOTE:
If the Z axis is not perpendicular to the X axis, the Z axis will be made perpendicular. To create a bone chain, call createBone repeatedly with the startPosition set to the value of the previous endPosition. Note that newly created bones are not linked to any parent. So to create a bone chain, the script would also need to link each newly created bone segment to the previous.
Sx = 0
Sy = 0
Sz = 0
startPos = [Sx,Sy,Sz]
Ex = 0
Ey = 20
Ez = 0
endPos = [Ex,Ey,Ez]
rX = 90
rY = 0
rZ = 0
zAxis = [rX,rY,rZ]
b = BoneSys.createBone startPos endPos zAxis
b.wirecolor = red
b.name = uniqueName "boneSys_Method_"
b.frontfin = true
b.frontfinsize = 10.0
this is a simple script that create a bone....
try change the rX,rY,rZ values, and see what happens.
another way,
you can go to Bone Tools > Bone Edit Mode and then handle the Axis of your bones while the button is checked.
those are the workarounds i know.
hope it helps.
enrigger
11-12-2009, 02:53 PM
Thankyou for the answer Polimeno but what you're saying it's like simply rotating the bone, in maya with Joint Orient you have a sort of offset in the rotation axis.
For example that allows you to create a mirror behaviour on a right FK arm without creating a change in the translate orientation (as when you simply rotate a group above the bone).
How do you generrally create a mirror behaviour in 3dsmax?
Thankyou anyway
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