archanex
11-06-2009, 05:33 AM
Hi, I'm an animator who is fairly inexperienced with rigging in maya. To get my feet wet, I'd like to try using an auto rigger script.
My ideal auto rigger script would include the following...
-clean easy to select controls
-quick responsiveness
-IK/FK switching & matching on both arms and legs
-Twist bones in the forearms for better deforms
-Ability to parent parts of the rig to other parts (World, Local, Root, etc.) aka Space Switching
-stretchy arms, legs, neck and spine (added ability to squash would be extra sweet)
-clavicles that rotate as well as translate
-spine that can rotate as well as translate
-Controls that allow me to shape the curvature of the limbs aka Minor/noodle/bendy controls
(extra bonus features)
-Pinable knees and elbows
-Soft IK to avoid popping when in IK mode
Anyway, I'd like to hear all of your suggestions! thanks for your time!
My ideal auto rigger script would include the following...
-clean easy to select controls
-quick responsiveness
-IK/FK switching & matching on both arms and legs
-Twist bones in the forearms for better deforms
-Ability to parent parts of the rig to other parts (World, Local, Root, etc.) aka Space Switching
-stretchy arms, legs, neck and spine (added ability to squash would be extra sweet)
-clavicles that rotate as well as translate
-spine that can rotate as well as translate
-Controls that allow me to shape the curvature of the limbs aka Minor/noodle/bendy controls
(extra bonus features)
-Pinable knees and elbows
-Soft IK to avoid popping when in IK mode
Anyway, I'd like to hear all of your suggestions! thanks for your time!
