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thebrianproject
11-05-2009, 04:37 PM
Is it common practice to rig high poly models? In this case it's a humanoid at nearl 200,000 poly faces.

polyvin
11-05-2009, 10:54 PM
im not a professional, but still a student myself, but i've taken a rigging class.

i think it's all up to your system, if your computer can handle 200,000 polys without bogging down then go for it. normally i'd have a switch to go from the low poly to the high poly version.

archanex
11-06-2009, 03:42 AM
short answer is no

I think it really depends on what you need the rig to do though. If you need such a high level of detail that you can justify rigging a 200,000 poly mesh then be my guest. However I have never seen a single rig that needed that many polys.

thebrianproject
11-06-2009, 03:49 AM
thanks. I was worried that I was being too picky by requesting that there be a reduction in poly's. When I saw that model though I started to panick at the prospect of handeling it's deformation.

anoopak
11-06-2009, 05:48 PM
hi,
Rigging a character of that much poly count wont be a difficult task if you have that much powerful system.But in an actual production scenario the role of the rigger will be to achieve the same quality of deformations by combining the efforts of modeling(correctives), rigging and Texturing(displacement and normal maps), which works in almost all the cases.So rather that hitting the extremes in a particular department better approach will be to analyse the output quality that is demanded out of it and then test out what kind of workflow fits in.

dunkelzahn
11-07-2009, 11:38 AM
If you are new to rigging, then 200.000 polys is too much for you. Tweaking envelopes and adding corrective blendshapes on such a high poly mesh won´t be fun. Request a lower poly version for rigging. It is possible though, had to rig a 250.000 poly mesh of the human anatomy. It was a hell of a job, but it was possible... ;)

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