PDA

View Full Version : on face controls for blendshapes


mckchrn1234
11-05-2009, 03:00 PM
i am facing a problem with on face controls for blendshapes , i prepared entire setup with wires and clusters every thing is working well but the thing is it is not following along with the character it is going in weird form is there any solution............please help me

unicron
11-06-2009, 11:55 PM
You could try leaving all of your deformations happening at the origin and use a blend shape with your "final" face mesh as the target to get the deformations back onto your character's head.

Then set up some "dummy" controls that are parented into your rig so they'll follow along, and have them drive the "actual" controls at the origin responsible for deforming your geometry.

JaredTaylor
11-07-2009, 12:28 AM
Edit: Nevermind, I can't understand your question, you need to phrase it properly.

mckchrn1234
11-09-2009, 09:38 AM
thank u guys i have done it! problem is that i parented the wires group with head joint that'sit

mckchrn1234
11-09-2009, 09:39 AM
thank u "unicron"

CGTalk Moderation
11-09-2009, 09:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.