Oses
05-17-2002, 08:36 AM
I've been trying to wrap the orange objects to the sphere in my 3D Max 4, but everytime I tried, either the objects loose the bevel properties, or the wrap is not that smooth or something else.
The fact is that I am a rookie and this program and my puter doesn't work at my command.
At the image below I have the orange objects with a bevel profile modifier.
Space wraps didn't work for me.
It wold be difficult for me and my limited english to explain all the other attempts where I failed, but I been trying this for weeks and now I don't have more ideas.
http://www.campeche.com.mx/oses/tmp/esferajl_1.jpg
You can download the max file from here esfera_jl.max (http://www.campeche.com.mx/oses/tmp/esfera_jl.max) if you want to give it a try.
Also I been trying to get this effect.
http://www.campeche.com.mx/oses/tmp/esferajl_2.jpg
In the first image the bevel at corners have salient angles (bearded), but in the second image those areas are very smooth, bubbled.
How can I do that?
Is it something I have to do with a modifier or I got to do it editing vertex by vertex.
This is not the first forum I post this and nobody has even post a single leter.
When I first start the project I thought that it might be some how easy.
* The first image was generated in 3DSMax and the second one was generated in Photoshop *
Thanx for your help
Oses
The fact is that I am a rookie and this program and my puter doesn't work at my command.
At the image below I have the orange objects with a bevel profile modifier.
Space wraps didn't work for me.
It wold be difficult for me and my limited english to explain all the other attempts where I failed, but I been trying this for weeks and now I don't have more ideas.
http://www.campeche.com.mx/oses/tmp/esferajl_1.jpg
You can download the max file from here esfera_jl.max (http://www.campeche.com.mx/oses/tmp/esfera_jl.max) if you want to give it a try.
Also I been trying to get this effect.
http://www.campeche.com.mx/oses/tmp/esferajl_2.jpg
In the first image the bevel at corners have salient angles (bearded), but in the second image those areas are very smooth, bubbled.
How can I do that?
Is it something I have to do with a modifier or I got to do it editing vertex by vertex.
This is not the first forum I post this and nobody has even post a single leter.
When I first start the project I thought that it might be some how easy.
* The first image was generated in 3DSMax and the second one was generated in Photoshop *
Thanx for your help
Oses
