View Full Version : Bones/rigging question
flyingP 08-16-2003, 04:58 PM Just out of curiosity for those you may have a bit of experience rigging human figures, what setting do you normally use in the bones function box?... specifically for bones in the upper body, I've been using a setting of 1/r^10 for all bones in a figure up untill now but after just having bit of a play around with other settings have the feeling that that may have been a big mistake.
|
|
bobtronic
08-16-2003, 05:19 PM
Hi,
As far I know the setting in the topmost bone applies
to the other bones as well. So you can't make different
settings for example the knee and the foot.
Correct me if I am wrong or this is not the case in R8.
Bob
flyingP
08-16-2003, 05:54 PM
Originally posted by bobtronic
Hi,
As far I know the setting in the topmost bone applies
to the other bones as well. So you can't make different
settings for example the knee and the foot.
Correct me if I am wrong or this is not the case in R8.
Bob
Bugger, you're right... that is actually a rather annoying restriction, although all the same, a value of 1/r^4 or 1/r^6 still seems to be working much better than 1/r^10 in places escpecially in the shoulder, good what it does to a crotch is pretty ugly but I should be able to get around that with Claude (I hope).
LucentDreams
08-16-2003, 07:07 PM
1/r^2, never change it to anything else. maybe I"m just to lazy?
flyingP
08-16-2003, 07:28 PM
Originally posted by Kaiskai
1/r^2, never change it to anything else. maybe I"m just to lazy?
Mmmm..., that's quite heavy, I'm getting good results with 1/r^4 at the moment though, seems to be strong enough to get the shoulder working well without buggering up knee's and elbows too much. Actually I'd post a render here of the model I'm working on at the moment to show what I mean with the shoulder but the thread would need a nudity warning and I am not as far as I'd like to be.
It is certainly proving to be a rather interesting exercise though, although I am a bit annoyed that you can't change it within a hierachy.
cheers
flyingP
08-22-2003, 05:32 PM
OK, I am finding ways around this, but is there still perhaps anyone here (who understands more from programing and maths as myself -- isn't hard) who knows why it should "not" be possible to alter this setting within a heirarchy, there "must" be a logical reason, and I would find it helpful if I understood it.
jdiddio
08-23-2003, 08:32 AM
I think its possible coding wise, jsut wasn't designed that way, who knows we can hope, and if its not possible then I guess we are no worse off/
flyingP
08-23-2003, 08:58 AM
thanks for the reply jdiddio, I was getting a bit dissapointed there for a while.
It is just something that's I would wish, especially for human anatomy. It's not a great problem if all you are doing is a leg as if the manual, just that not every joint works like a knee. I am, I believe managing to model around this problem at the moment, still I would find it useful if I had a bit more control over this function... something for the future who knows.
CGTalk Moderation
01-15-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.