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bcrr252
11-04-2009, 11:00 PM
I recently posted these questions inside the Unity3D game forum. Some of them were answered and some not. I was wondering if someone with experience in game design, shaders etc and maybe with 3dsmax and unity experience as well could help me. I would also appreciate if anybody could tell me if in another forum topic would be better to post this.

Questions:

1. we have a lot of .FX shaders for 3dsmax available online free to download. I would like to know if there is one that will give a good preview in max viewport of what I would se inside unity.

2. How can I know the language that the shader was written. Is there some code in the begginig of the file that shows like HLSL, CGSL or Nvidia CG?

3. Unity shaders have their own language?

4. When I use an .FX shader inside 3dsmax for viewport visualization the features and information of the shader goes to unity when i export the fbx?

5. Where I can find in the forum a most update tutorial or pdf etc of the process of making lightmaps in 3dsmax. I'm using 3dsmax2009 with the latest fbx plugin from autodesk (2010).

Thanks a lot and sorry for the big post.

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11-04-2009, 11:00 PM
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